Kenshi How To Switch Weapons



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Heavy weapons require two hands to fight with. If a character has one arm disabled he will switch to using his secondary weapon if he has one. Unskinned Fragment Axe. Heavy Weapons weigh more and swing slower but do more damage. Heavy weapons require brute force and deal heavy blunt damage. Explaining how to mod Kenshi.Kenshi is a single player free-roaming Role Playing Game, with a Real-Time Strategy influence. Its squad-based, meaning you have. Strength affects the blunt damage you fdo with heavy weapons, hacking type blades, and while unarmed. It is trained faster by using heavier weapons in battle, or by travelling around with a very heavy inventory or encumbrance. Kenshi gift code, hack, note. Tip, android gameplay secrets. Secondary weapons for crossbow users are an absolute yes, while you can manually switch weapons its a hassle to do for alot of people. Secondary weapons for those with big two handers is also alright, since if one of their arms becomes cripplied, they can one hand anything that fits in the secondary.

Ever since its release in 2015, Mortal Kombat X has been considered one of the best fighting games, not just in the series, but in all of video games. A large part of this is owed to the fact that the roster is filled with a variety of characters that are interesting to play and stand out from each other. Of these characters, Kenshi is one of the most unique and fun to beat up on others with.

Kenshi is a man who was blinded when grabbing the katana that he wields after being tricked by Shang Tsung to release spirits for the evil wizard to consume. After Shang Tsung left him for dead, Kenshi came into contact with an ancestor’s spirit and would go on to exact revenge on Shang Tsung and free the spirits he had trapped. He has telekinetic powers to control his katana and will get aid from the spirits if you choose the proper variation for him in Mortal Kombat X. Here is how to play Kenshi the blinded swordsman.

Variations

Kenshi How To Switch Weapons

As with every character in MKX, Kenshi has three variations to choose from. Whether you choose Kenjutsu, Balanced, or Possessed, you will have different special abilities to choose from.

Kenjutsu

Switch

When you choose Kenjutsu, Kenji will take off his red band that usually covers his eyes and will use his telekinetic powers to attack opponents. This will add, among others, the Telekinetic Push, Slam, and Toss moves to your special list. Even if the opponent is far away you can grab them and toss them around the battlefield and if they get close punish them with your sword attacks.

Special moves

  • Rising Sword: Down, Back, X
  • Spinning Blade: Down, Forward, X
  • Blade Reflect: Down, Back, Y
  • Tele-Slam: Down, Back, B
  • Tele-Push: Down, Forward, Y
  • Tele-Toss: Back, Forward, X

Balanced

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Balanced Kenji will send out projections of himself as attacks. These attacks are useful for when you are on opposite sides of the arena from each other because they appear out of nowhere and attack the opponent while you are safely on the other side. However, it is not easy to pull off any combos with these moves as they are too far away for follow up attacks and the nature of them do not leave for many opportunities.

Special moves

  • Spirit Push: Back, Forward, Y
  • Telekinetic Slice: Down, Back, B
  • Tele-Flurry: Back, Forward, X
  • Rising Karma: Down, Back, X

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Kenshi How To Switch Weapons

Possessed

Kenshi How To Switch Weapons© Provided by GamePur

Possessed Kenshi plays somewhat similar to Balanced in that he calls in help for attacks, but this time from a demon. The overall effect of those attacks changes as well so the change is not just an aesthetic one. For example, the overheard attack can be pulled off to do an under attack at the proper range and Kenshi and teleport himself to be closer to the enemy and will leave you above them for an aerial attack.

Special moves

  • Sickle Lift: Down, Back, X
  • Demon Assault: Back, Forward, X
  • Soul Push: Back, Forward, Y
  • Demon Slam: Down, Back, B
  • Demon Beam: Down, Back, Y

Kenshi Best Weapons

Finishers and x-ray move

Kenshi has two fatalities and five brutalitiies to go with his x-ray move. Here is how to pull each move off.

X-ray

Like every other character, Kenshi’s x-ray move is pulled off by the pressing the left and right trigger at the same time with all three bars on your x-ray meter filled. Of your ensuing attack hits, Kenshi will use his telekinetic powers to lift the opponent closer and stick him with the kitana. He will drive the blade deeper into his face before removing it and stabbing them in the torso.

Kenshi How To Switch Weapons

Fatalities

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Kenshi has two unique fatalities he can use after winning a fight. The first one is called Tele-copter and can be performed by standing far from the enemy and pressing back, forward, back, back. Kenshi will lift the opponent in the air and spin his kitana directly in front of them. The viewer gets a nice slowmo shot of the kitana slicing the character into slivers.

Kenshi’s second fatality can be unlocked by doing forward, down, back, up from mid range. Named My Puppet, Kenshi blows out the opponents rib cage and spine and uses his telekinesis to dangle them in the air by their now missing parts until slicing the tendrils keeping the two connected.

Brutalitiies

Finally, Kenshi has five brutalitiies he can use to end the match in a bloody manner should the circumstances be right. Unlike fatalities, these moves (except the first one which is available from the start) will need to be unlocked in the Krypt before you can do them. Here is how to pull off each brutality.

Used Up: win both rounds ending with a throw attack.

Brutal Kick: go five seconds in final round without being hit, use Concentration Kombo (Y, Y, B).

Leg Up: land first hit in match, final hit must be from Tele-Flurry (back, forward, A). Balanced variation only.

Demon Slice: for this one you have to be holding up while the final hit connects and that hit has to be from either Sickle Lift (down, back, X) or Sickle Strike (down, back, X + RT). Possessed variation only.

Instant Karma: land five Tele-Pushes (back, forward, Y) in the match. You will need to be about a jumping distance away from the opponent and land another Tele-Push. Kenjutsu variation only.

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