- Fallout 76 How To Farm Weapon Mods
- Fallout 76 How To Get Melee Weapon Mods
- Fallout 76 How To Use Weapon Mods Boxes
Fallout 76 Weapons Before we look at all of the weapons and what their stats are, let’s look at some of the weapons that you should be prioritizing right from the get-go. Fallout 76 – Weapon Mods From the beginning of the game, you will notice weapons offer a far more superior way to fight enemies, but as the challenges grow on you, your weapons will need to be better and should be dealing out more damage to take down bigger enemies.
Table of contents:
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General information
In order to survive in the wastelands of Appalachia, you must equip yourself with the best weapons available. For the first time in Fallout's history, you have to defend yourself not only from hordes of Ghouls, Super Mutants, and Raiders but also from other Players. While the arsenal of weapons in Fallout 76 was not yet fully discovered, in this guide we will try to wrap up the core information about Weapons, Mods, Unique Powers, that had been found and confirmed by the vast FO76 community.
Fallout 76 introduced a very similar model to that which you may already be familiar with from Fallout 4. In Fallout 76, you will find most of the weapons from previous Fallout installments. The main difference is related to how a weapon's level can scale as your progress into the story. A lot of weapons in Fallout 76 have wide level ranges, making them available right after you start the game, but also, a formidable force later on.
Fallout 76 How To Farm Weapon Mods
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Types of weapons
A broad group of weapons in Fallout 76. Melee weapons are very popular among players as they are very powerful, don't use ammo, and are very convenient to use. Some of the Melee weapons are in the Top Tier and will allow high-level players to take down any enemy in the game including the Scorchbeasts and their Queen. Melee weapons are connected to the Strength SPECIAL Attribute, and on top of allowing players to pick Melee Perks, Strength also increases your Melee damage directly, making it a force to reckon with. List of all non-exceptional one-handed Melee Weapons:
List of all non-exceptional two-handed Melee Weapons:
List of all non-exceptional Unarmed Weapons
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Niche, and not a widely popular type of weapon. Pistols have a small size, low weight, mediocre damage, and limited magazine capacity. They are often used either by lower-level players, or true roleplayers, which find Pistols to fit their story. Pistols fall under the Agility SPECIAL attribute, and their damage is enhanced primarily by Gunslinger Perks. List of all non-exceptional Pistols in Fallout 76:
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One of the most popular weapon type in Fallout 76. Apparently, a lot of Rifles are among the best weapons in FO76. Rifles can be divided into two main categories, automatic and non-automatic Rifles. You should be aware that certain weapons can be either type, depending on the modifications installed on them. As a Rifleman, you will mainly focus Perception(damage) and Luck(critical hits) attributes. List of all non-exceptional Rifles in Fallout 76:
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Shotguns are deadly close to mid-range weapons. Shotguns deal very high damage, at the cost of reduced range and rate of fire. Shotguns damage is enhanced by Shotgunner Perk under the Strength SPECIAL attribute List of all non-exceptional Rifles in Fallout 76:
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Heavy Weapons, in most cases, are going to be the most powerful DPS-wise weaponry in Fallout 76. They are characterized by high base Damage and DPS, which comes at a cost of excessive use of ammunition or how hard it is to obtain. You will rarely see players use only Heavy Weapons during their adventure. Killing hordes of weak enemies with them will be a complete waste. List of all non-exceptional Heavy Weapons in Fallout 76:
Pistols, Rifles, Shotguns, and Heavy Weapons, all count as Ballistic Weapons in Fallout 76. | |
Energy Weapons are not widely popular in Fallout 76. They are the most technologically advanced type of weapons, making them and their ammo harder to craft and loot. If you decide to build a character based on Energy Weapons, you will surely need to allocate a bunch of points in Intelligence attribute to improve your crafting results. Energy Weapons do not have any specific Perks that increase their damage, but are rather divided between different types depending on the specific weapon; e.g. Laser Pistol will benefit from Gunslinger Perks, Laser Rifle - Rifleman Perk, and Gatling Plasma - Heavy Gunner Perk and so on. List of all non-exceptional Energy Weapons in Fallout 76: | |
Laser Weapons:
| Plasma Weapons:
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Formidable, but very inconvenient to use. They deal very high damage in a wide radius, but they are very expensive to use and completely unreliable when it comes to targetting for most players. With all the downsides to Explosive Weapons, you will find their backers in every Fallout game. List of all non-exceptional Explosive Weapons in Fallout 76: | |
Grenades:
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There are also several weapons in Fallout 76 that do not fall in any of the above categories. You may come by some of them while exploring Appalachia, but you will rarely see players actually use them. Exotic Weapons that will be listed below are extremely rare and hard to obtain. Most of them can be treated as Trophies and not like actual weaponry. It's something you brag about to your friends rather than using it to kill the Scorched. List of Exotic Weapons:
List of Thrown Weapons:
List of Other Weapons:
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Base stats
Each weapon in Fallout 76 including Pistols, Shotguns, Rifles, Heavy Weapons, Energy Weapons has a set of predefined stats. Those stats determine the weapons overall performance, and how good they are in certain situations. Below we will try to explain how each stat affects your weapons and how to read understand them. |
Weapon Level: determines what level your character needs to equip the weapon. In Fallout 76 weapon's level can scale depending on the enemies level you loot it from or your crafting skills. The level also determines the base damage of your weapon, and how big the condition bar is (the higher the level, the higher the chances of finding weapons with wider condition bar) Condition: condition is a randomly generated attribute of every weapon, which determines how long it can be used without repairing it. Condition bar depends on the weapon level, your Intelligence attribute when crafting a weapon (players with high INT attribute can craft weapons with bigger condition bars) or Luck attribute when looting (the higher your Luck, the higher the chances of finding weapons in good condition) Damage: your weapon's base damage, in general, is displayed per single Hit (each bullet, or one swing with your sword). Commonly misinterpreted stat, as in order to correctly estimate your firepower, you need to take into consideration the weapon's rate of fire (or attack speed) to calculate your DPS correctly Rate of Fire: which indicates how many bullets are fired per minute (it's yet unclear if this also accurately applies to weapons in Fallout 76). The higher the Rate of Fire the more rounds are shot in the specified period of time. The vis-a-vis stat for Melee weapon is Attack Speed, which can be either slow, medium, fast, or very fast. Weapons with very high Rate of Fire or Attack Speed are great when combined with 'Furious' Legendary Power, Concentrated Fire Perk, and 'on Hit' effects like for example inflicting Radiation with attacks from Overly Generous Perk or chance to cripple limbs on hit. Damage per Second (DPS): which is the product of Damage and your Rate of Fire (or Attack Speed). This is one of the most important stats of every weapon in Fallout 76, however, it's yet unclear how to properly calculate it Accuracy Rating: determines your chance to hit in V.A.T.S., your chance to hit targets that are further away, and the sway speed and its range when aiming. Weapons Accuracy can be altered by modifications done to your weapon's Receiver, Barrel, Grip, and Scopes. Range: effective range of the weapon. Your damage and Accuracy Rating will diminish if your target is further away. Modifying the Receiver and Barrel can increase (or decrease) your weapons range. Other stats, that are rather self-explanatory include Ammo type, Magazine capacity, Weight, and Value. |
Fallout 76's Weapon Tier List
Fallout 76 How To Get Melee Weapon Mods
When making our Tier List, we have mainly taken our personal experience into consideration and tried not to include any weapon modifications and Legendary powers. This could potentially make the list too complex, or simply impossible to make. Some mods can entirely change a weapon and its performance completely shifting the entire Tier List so what we have taken into account includes:
Please note that a lot of 'niche' weapons have been excluded from the list. Some weapons are either so rare to come by or so inconvenient to use that we have decided not to force ourselves to determine to which Tier they could actually belong | |
S Tier |
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A Tier |
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B Tier |
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C Tier |
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D Tier |
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E Tier |
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Unique/Legendary Powers
Every Weapon and Armor in Fallout 76 can have additional Unique/Legendary Powers. These can be between one to three additional mods that provide powerful bonuses. Legendary Weapons can be obtained by slaying Legendary monsters (Monsters with stars displayed right next to their name). The number of additional Legendary mods is determined by the number of Stars the enemy has, and a Legendary enemy is always guaranteed to drop one Legendary items with an equal amount of stars it has. We have also decided to make a simplified Tier List with all the Legendary Powers that apply to weapons. Keep in mind that some Legendary Powers may do better on a certain weapon and render useless on another. | |
Tier 1 | Basically the best Legendary powers in the game. They provide terrific bonuses regardless of the situation or the weapon that you are using
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Tier 2 | Very useful powers, but more situational and only for specific type of characters or builds
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Tier 3 | Heavily situational Powers that are useful only in certain situations or against specified enemies
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Tier 4 | Don't bother with those Legendary Powers
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Mods and crafting
Crafting and modding weapons is an integral part of Fallout 76. The game offers a vast number of customization options, which allows you to freely modify weapons for specific needs or to simply increase their basic statistics (damage, the rate of fire, accuracy, and so on). First of all, you need to learn new plans and schematics. You can obtain new plans in the following manners:
Most of the weapons in Fallout 76 can be modded, and have a set of predetermined customization slots depending on the weapon base, which may include:
Crafting, in general, is related to Intelligence attribute, which determines the quality of crated items. At the same time, Intelligence Perks allow you to craft higher Tier weapons and install better modifications. |
Legendary weapons - best farming locations
Legendary weapons can be found from Legendary monsters. Those commonly spawn in areas with heavy monster density, nuked zones, and higher-level areas. We have already made an article about the best Legendary items farming locations which can be found here. In general, it's best to complete Special Events or try out 'server hopping' when you get a checkpoint in one of the good farming locations. When you clear an area full of monsters, it's much faster to leave your current game, join another server, and enjoy killing respawned monsters. |
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Pictures used in this article are the intellectual property of Bethseda Softworks LLC
For the full list of mods in Fallout: New Vegas, see Fallout: New Vegas weapon mods. |
Weapon mods, while they have appeared in one way or another in Fallout, Fallout 2, and Fallout 3, they appear as an active feature for the first time in Fallout: New Vegas due to their popularity as a 3rd party mod in Fallout 3. In Fallout 4 weapon modding was significantly expanded, and rather than individual mods for weapons, weapons themselves can be entirely customized with a variety of components.
- 2Fallout 2
Fallout
Only Smitty can perform modifications in Fallout, and the only weapon he can upgrade is the Winchester P94 into a turbo plasma rifle.
Fallout 2
In Fallout 2, you can pay a mechanic to upgrade certain weapons for you.
List of available weapons
- Desert Eagle .44 → Desert Eagle (exp. mag.)
- .44 Magnum revolver → .44 Magnum (speed load)
- AK-112 assault rifle → Assault rifle (exp. mag.)
- Colt Rangemaster hunting rifle → Scoped hunting rifle
- FN FAL → FN FAL (night sight)
- Wattz 1000 laser pistol → Magneto-laser pistol
- Wattz 2000 laser rifle → Laser rifle (ext. cap.)
- Glock 86 plasma pistol → Plasma pistol (ext. cap.)
- Winchester P94 plasma rifle → Turbo plasma rifle
- Flamer → Improved flamer
- 'Big Frigger' power fist → Mega power fist
- Cattle Prod → Super cattle prod
List of merchants
- Valerie, in Vault City
- Skeeter, in Gecko
- Eldridge, in New Reno
- Algernon, in the basement of New Reno Arms. Works for free.
Fallout 3
The only upgrades seen in Fallout 3 are scopes, the occasional use of silencers, and the use of extended magazines. Other differences between unique weapons do not technically count as weapon mods, seeing as there is only one of each unique weapon.
Fallout: New Vegas
One of the features added to New Vegas is the ability to custom modify certain base weapons. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.
Unique weapons cannot be equipped with weapon mods, with the exceptions of the weathered 10mm pistol, Mercenary's grenade rifle, holorifle, and Elijah's Advanced LAER. While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants have both mods and better base stats, such is the case of the varmint rifle's unique variant, the Ratslayer, which has all of the mods the varmint rifle can be equipped with.
By themselves, the weapon mods serve no function but, once attached to their specified weapon, will change the characteristics, look and/or function to create a distinct variant. The weapon mods range from scopes and silencers to extended mags and several in-between. In the case of the varmint rifle and other such weapons there exists more than one different type of modification. While you are not limited in the amount of total mods you can apply to a single weapon, you are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire.
Once a weapon mod is attached to a weapon it cannot be removed and remains a permanent feature of that weapon, along with its added attribute. However, this could not always be a good thing. For example, extended magazines is almost always beneficial unless the magazine must be reloaded on a shell by shell basis (ex: cowboy repeater), forcing a longer reload, or a scope on the other hand has pros and cons, as it may increase maximum range, but makes it harder to use in close combat situations.
The addition of a mod to a weapon will permanently increase the overall monetary value of that weapon by the value of the mod, even if the weapon is completely broken at the time it is applied.
Fallout 76 How To Use Weapon Mods Boxes
Fallout 4
Appearances
Weapon mods appear in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, and Fallout 4.